GPUs with the new Turing architecture have many new OpenGL extensions giving developers access to new features. įor any bugs or issues, please file a bug through the developer website: The OpenGL 4.6 specifications can be downloaded from.
This merge request landed into Mesa 22.0-devel on Tuesday for the OpenGL 4.3 SVGA driver side changes.
The remaining portion is updated VMware hypervisor software for exposing the updated virtual device.
Quadro: Quadro M6000 24GB, Quadro M6000, Quadro M5500, Quadro M5000, Quadro M5000M, Quadro M4000, Quadro M4000M, Quadro M3000M, Quadro M2200, Quadro M2000 The EVGA GeForce GTX 770 with EVGA ACX cooler is a high-performance graphics card, delivering high-speed, super-smooth gaming.
New Devices OnePlus 9 Pro Redmi Note 10 Pro LG Wing Galaxy S21 Ultra Galaxy Z Fold2 Motorola Razr Xiaomi Mi 11 Ultra Legion Phone Duel 2 Redmi Note 8 Pro OnePlus 8T. Top Devices OnePlus 8T ASUS ROG Phone 3 Huawei Mate 40 Pro Xiaomi Redmi 9 Realme X2 Pro Galaxy S21+ Google Pixel 5.
Quadro: Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, Quadro RTX 3000, Quadro T2000, Quadro T1000.GeForce GTX: GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650, GeForce MX250, GeForce MX230.GeForce RTX: GeForce RTX 2080 Ti, GeForce RTX 2080, GeForce RTX 2070, GeForce RTX 2060.
NVIDIA provides full OpenGL 4.6 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first or second generation) or Kepler based GPUs: Windows driver version 426.02 and Linux driver version 418.52.18 provide new features for OpenGL developers to test their upcoming OpenGL applications.
OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here: First of all sorry for may bad English, and I'm not professional but just some text may helpwow since 2.0, in short too many changed you can do a lot more first you should pick version like 3.3 or higherthere is now 2 "profiles" compatibility profile (with deprecated stuff) and core profile (without deprecated stuff) you should pick core profile cuz it will work on *all* the systemswhat's new?Shaders :-since 3.3 shader version is the same as API version eg (OpenGL 3.3 = GLSL 330)more stages add like Geometry shader (since 3.2),tessellation (4.0), compute (4.3)the GLSL is much more improvedGeneric :-now we have VAOsdo you remember glGetError? no need for that with the new debugging callbacksthere is no glBegin/glEnd, light, and display lists anymore (removed the fixed pipeline)see this Wikipedia link it can help too can flow any tut/book uses opengl 3.1 or higher it's the same just adding more stuffĪbout versions stay as low as possible to support more devices and use higher version if you need new stuff not in the current version but try not go down under 3.This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features.